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// vim: set ft=glsl:
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux

precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;

void main() {
    vec4 pixColor = texture2D(tex, v_texcoord);
    pixColor.rgb = 1.0 - pixColor.rgb;
    gl_FragColor = pixColor;
}