diff options
Diffstat (limited to '.config')
-rw-r--r-- | .config/hypr/conf/autostart.conf | 39 | ||||
-rw-r--r-- | .config/hypr/conf/keybinds.conf | 94 | ||||
-rw-r--r-- | .config/hypr/conf/monitor.conf | 5 | ||||
-rw-r--r-- | .config/hypr/conf/sound_brightness_notifications.conf | 9 | ||||
-rw-r--r-- | .config/hypr/conf/windowrules.conf | 67 | ||||
-rw-r--r-- | .config/hypr/hyprland.conf | 122 | ||||
-rw-r--r-- | .config/hypr/hyprlock.conf | 88 | ||||
-rw-r--r-- | .config/hypr/hyprpaper.conf | 5 | ||||
-rw-r--r-- | .config/hypr/hyprshade.toml | 4 | ||||
-rw-r--r-- | .config/hypr/mocha.conf | 77 | ||||
-rw-r--r-- | .config/hypr/shaders/chromatic_abberation.frag | 24 | ||||
-rw-r--r-- | .config/hypr/shaders/crt.frag | 511 | ||||
-rw-r--r-- | .config/hypr/shaders/drugs.frag | 42 | ||||
-rw-r--r-- | .config/hypr/shaders/extradark.frag | 21 | ||||
-rw-r--r-- | .config/hypr/shaders/invert.frag | 13 | ||||
-rw-r--r-- | .config/hypr/shaders/solarized.frag | 41 |
16 files changed, 1162 insertions, 0 deletions
diff --git a/.config/hypr/conf/autostart.conf b/.config/hypr/conf/autostart.conf new file mode 100644 index 0000000..b8792f1 --- /dev/null +++ b/.config/hypr/conf/autostart.conf | |||
@@ -0,0 +1,39 @@ | |||
1 | # See https://wiki.hyprland.org/Configuring/Keywords/#executing | ||
2 | # autostart | ||
3 | |||
4 | # Setup XDG for screen sharing | ||
5 | exec-once = ~/.local/bin/xdg.sh | ||
6 | |||
7 | # Polkit | ||
8 | exec-once = /usr/lib/polkit-kde-authentication-agent-1 | ||
9 | |||
10 | # Sway Notification Center | ||
11 | exec-once = swaync | ||
12 | |||
13 | # Polybar | ||
14 | exec-once = waybar | ||
15 | |||
16 | # Dropbox | ||
17 | exec-once = nextcloud --background | ||
18 | |||
19 | # Clipboard Manager | ||
20 | exec-once = copyq --start-server | ||
21 | |||
22 | # Wallpaper | ||
23 | exec-once = hyprpaper | ||
24 | |||
25 | # Daily Reminders | ||
26 | exec-once = remind -z -k'notify-send --app-name="remind" --icon="fcitx-remind-active" "⏰ reminder!" "%s" &' ~/.reminders | ||
27 | |||
28 | # Start playerctl daemon, spotify/youtube etc. binder | ||
29 | exec-once = playerctld daemon | ||
30 | |||
31 | # For hyprshade scheduling, f.lux | ||
32 | exec-once = dbus-update-activation-environment --systemd HYPRLAND_INSTANCE_SIGNATURE | ||
33 | exec-once = hyprshade auto | ||
34 | |||
35 | # Network Manager Applet | ||
36 | exec-once = nm-applet | ||
37 | |||
38 | # Cursor | ||
39 | exec-once = hyprctl setcursor capitaine-cursors-light 28 | ||
diff --git a/.config/hypr/conf/keybinds.conf b/.config/hypr/conf/keybinds.conf new file mode 100644 index 0000000..3ea1a83 --- /dev/null +++ b/.config/hypr/conf/keybinds.conf | |||
@@ -0,0 +1,94 @@ | |||
1 | # Key bindings | ||
2 | |||
3 | # See https://wiki.hyprland.org/Configuring/Keywords/ | ||
4 | $mainMod = SUPER | ||
5 | $terminal = kitty | ||
6 | $fileManager = thunar | ||
7 | $menu = tofi-drun | xargs hyprctl dispatch exec -- | ||
8 | |||
9 | # Applications | ||
10 | bind = $mainMod+SHIFT, code:41, exec, $fileManager # f | ||
11 | bind = $mainMod, RETURN, exec, $terminal | ||
12 | bind = $mainMod, code:71, exec, $HOME/.local/bin/mailsync # f5 | ||
13 | bind = ,code:118, exec, copyq menu # ins | ||
14 | bind = $mainMod, 0, exec, swaync-client --hide-latest | ||
15 | bind = $mainMod+SHIFT, 0, exec, swaync-client -t | ||
16 | bindr = SUPER+SHIFT, escape, exec, $HOME/.local/bin/wpower.sh | ||
17 | bindr = $mainMod, code:42, exec, $HOME/.local/bin/done # g | ||
18 | bindr = $mainMod, code:30, exec, $HOME/.local/bin/bukuadd_c # u | ||
19 | bindr = $mainMod, code:35, exec, $HOME/.local/bin/td # ] | ||
20 | |||
21 | bind = $mainMod+SHIFT, code:24, killactive, # q | ||
22 | bind = $mainMod, code:55, togglefloating, # v | ||
23 | bind = $mainMod, code:40, exec, $menu # d | ||
24 | bind = $mainMod, code:27, pseudo, # p, dwindle | ||
25 | bind = $mainMod, code:26, togglesplit, # e, dwindle | ||
26 | bind = $mainMod, code:41, fullscreen, 2 # f | ||
27 | |||
28 | bindl = , XF86AudioPlay, exec, playerctl play-pause | ||
29 | bindl = , XF86AudioNext, exec, playerctl next | ||
30 | bindl = , XF86AudioPrev, exec, playerctl previous | ||
31 | |||
32 | # Screenshots: | ||
33 | # Super+P: Current window | ||
34 | # Super+Shift+p: Select area | ||
35 | # Super+Alt+p Current output | ||
36 | # Super+Ctrl+p All outputs | ||
37 | |||
38 | # Optionally, customize slurp's appearance | ||
39 | env = SLURP_ARGS, -d -B F050F022 -b 10101022 -c ff00ff | ||
40 | |||
41 | bind = ,Print, exec, ~/.local/bin/screenshot.sh | ||
42 | bind = SHIFT, Print, exec, grimblast copy area | ||
43 | |||
44 | # Move focus | ||
45 | bind = $mainMod, code:43, movefocus, l | ||
46 | bind = $mainMod, code:44, movefocus, d | ||
47 | bind = $mainMod, code:45, movefocus, u | ||
48 | bind = $mainMod, code:46, movefocus, r | ||
49 | |||
50 | # Move window | ||
51 | bind = $mainMod+SHIFT, code:43, movewindow, l | ||
52 | bind = $mainMod+SHIFT, code:44, movewindow, d | ||
53 | bind = $mainMod+SHIFT, code:45, movewindow, u | ||
54 | bind = $mainMod+SHIFT, code:46, movewindow, r | ||
55 | |||
56 | # Switch workspaces with mainMod + [0-9] | ||
57 | bind = $mainMod, 1, workspace, 1 | ||
58 | bind = $mainMod, 2, workspace, 2 | ||
59 | bind = $mainMod, 3, workspace, 3 | ||
60 | bind = $mainMod, 4, workspace, 4 | ||
61 | bind = $mainMod, 5, workspace, 5 | ||
62 | bind = $mainMod, 6, workspace, 6 | ||
63 | bind = $mainMod, 7, workspace, 7 | ||
64 | bind = $mainMod, 8, workspace, 8 | ||
65 | bind = $mainMod, 9, workspace, 9 | ||
66 | bind = $mainMod, code:21, workspace, name:browser | ||
67 | bind = $mainMod, code:49, workspace, name:zotero | ||
68 | bind = $mainMod, code:60, workspace, name:desktop | ||
69 | bind = $mainMod, code:59, workspace, name:console | ||
70 | bind = $mainMod, code:58, workspace, name:music | ||
71 | |||
72 | # Example special workspace (scratchpad) | ||
73 | bind = $mainMod, code:20, togglespecialworkspace, magic # - | ||
74 | bind = $mainMod SHIFT, code:20, movetoworkspace, special:magic | ||
75 | |||
76 | # Move active window to a workspace with mainMod + SHIFT + [0-9] | ||
77 | bind = $mainMod SHIFT, 1, movetoworkspace, 1 | ||
78 | bind = $mainMod SHIFT, 2, movetoworkspace, 2 | ||
79 | bind = $mainMod SHIFT, 3, movetoworkspace, 3 | ||
80 | bind = $mainMod SHIFT, 4, movetoworkspace, 4 | ||
81 | bind = $mainMod SHIFT, 5, movetoworkspace, 5 | ||
82 | bind = $mainMod SHIFT, 6, movetoworkspace, 6 | ||
83 | bind = $mainMod SHIFT, 7, movetoworkspace, 7 | ||
84 | bind = $mainMod SHIFT, 8, movetoworkspace, 8 | ||
85 | bind = $mainMod SHIFT, 9, movetoworkspace, 9 | ||
86 | bind = $mainMod SHIFT, code:21, movetoworkspace, name:browser | ||
87 | bind = $mainMod SHIFT, code:49, movetoworkspace, name:zotero | ||
88 | bind = $mainMod SHIFT, code:60, movetoworkspace, name:desktop | ||
89 | bind = $mainMod SHIFT, code:59, movetoworkspace, name:console | ||
90 | bind = $mainMod SHIFT, code:58, movetoworkspace, name:music | ||
91 | |||
92 | # Move/resize windows with mainMod + LMB/RMB and dragging | ||
93 | bindm = $mainMod, mouse:272, movewindow | ||
94 | bindm = $mainMod, mouse:273, resizewindow | ||
diff --git a/.config/hypr/conf/monitor.conf b/.config/hypr/conf/monitor.conf new file mode 100644 index 0000000..e04dfb1 --- /dev/null +++ b/.config/hypr/conf/monitor.conf | |||
@@ -0,0 +1,5 @@ | |||
1 | # qualle monitor | ||
2 | monitor=eDP-1,highres,auto,1 | ||
3 | |||
4 | # # autoconfig any additional monitor | ||
5 | monitor=HDMI-A-1,highres,auto-up,1.25 | ||
diff --git a/.config/hypr/conf/sound_brightness_notifications.conf b/.config/hypr/conf/sound_brightness_notifications.conf new file mode 100644 index 0000000..e198237 --- /dev/null +++ b/.config/hypr/conf/sound_brightness_notifications.conf | |||
@@ -0,0 +1,9 @@ | |||
1 | bind = , XF86MonBrightnessUp, exec, lightctl up | ||
2 | bind = , XF86MonBrightnessDown, exec, lightctl down | ||
3 | |||
4 | bindl = , XF86AudioMicMute, exec, volumectl -m toggle-mute | ||
5 | bindl = , XF86AudioMute, exec, volumectl toggle-mute | ||
6 | bindle = , XF86AudioRaiseVolume, exec, volumectl -u up | ||
7 | bindle = , XF86AudioLowerVolume, exec, volumectl -u down | ||
8 | |||
9 | exec-once = avizo-service | ||
diff --git a/.config/hypr/conf/windowrules.conf b/.config/hypr/conf/windowrules.conf new file mode 100644 index 0000000..178a1bc --- /dev/null +++ b/.config/hypr/conf/windowrules.conf | |||
@@ -0,0 +1,67 @@ | |||
1 | # See https://wiki.hyprland.org/Configuring/Window-Rules/ | ||
2 | windowrulev2 = suppressevent maximize, class:.* | ||
3 | |||
4 | # polkit auth agent | ||
5 | windowrulev2 = float, class:org.kde.polkit-kde-authentication-agent-1 | ||
6 | |||
7 | # yad | ||
8 | windowrulev2 = float, class:yad | ||
9 | |||
10 | # Libre Office | ||
11 | windowrulev2 = size 800 600, class:soffice,title:Export | ||
12 | |||
13 | # Blueman | ||
14 | windowrulev2 = float,class:^(blueman-manager)$ | ||
15 | |||
16 | # NetworkManager | ||
17 | windowrulev2 = float,class:^(nm-connection-editor)$ | ||
18 | |||
19 | # Pavucontrol | ||
20 | windowrulev2 = float,class:^(org.pulseaudio.pavucontrol)$ | ||
21 | windowrulev2 = size 800 600,class:^(org.pulseaudio.pavucontrol)$ | ||
22 | |||
23 | # copyq | ||
24 | windowrulev2 = float, class:com.github.hluk.copyq | ||
25 | windowrulev2 = noborder, class:com.github.hluk.copyq | ||
26 | windowrulev2 = noblur, class:com.github.hluk.copyq | ||
27 | windowrulev2 = dimaround, class:com.github.hluk.copyq | ||
28 | windowrulev2 = move 70% 10%, class:com.github.hluk.copyq | ||
29 | |||
30 | # Firefox | ||
31 | windowrulev2 = workspace name:browser silent, class:firefox | ||
32 | |||
33 | # Browser Picture in Picture | ||
34 | windowrulev2 = float, title:^(Picture-in-Picture)$ | ||
35 | windowrulev2 = pin, title:^(Picture-in-Picture)$ | ||
36 | windowrulev2 = move 72% 40%, title:^(Picture-in-Picture)$ | ||
37 | windowrulev2 = size 520 390, title:^(Picture-in-Picture)$ | ||
38 | |||
39 | # Discord Popout | ||
40 | windowrulev2 = float, title:^(Discord Popout)$ | ||
41 | windowrulev2 = pin, title:^(Discord Popout)$ | ||
42 | windowrulev2 = move 72% 40%, title:^(Discord Popout)$ | ||
43 | windowrulev2 = size 573 354, title:^(Discord Popout)$ | ||
44 | |||
45 | # Xwaylandvideobridge | ||
46 | windowrulev2 = opacity 0.0 override,class:^(xwaylandvideobridge)$ | ||
47 | windowrulev2 = noanim,class:^(xwaylandvideobridge)$ | ||
48 | windowrulev2 = noinitialfocus,class:^(xwaylandvideobridge)$ | ||
49 | windowrulev2 = maxsize 1 1,class:^(xwaylandvideobridge)$ | ||
50 | windowrulev2 = noblur,class:^(xwaylandvideobridge)$ | ||
51 | |||
52 | # Zotero | ||
53 | windowrulev2 = workspace name:zotero silent, class:Zotero | ||
54 | |||
55 | windowrulev2 = float, class:^(Zotero)$,title:^(Progress)$ | ||
56 | windowrulev2 = noinitialfocus, class:^(Zotero)$,title:^(Progress)$ | ||
57 | windowrulev2 = move 1579 954, class:^(Zotero)$,title:^(Progress)$ | ||
58 | windowrulev2 = size 300 72, class:^(Zotero)$,title:^(Progress)$ | ||
59 | windowrulev2 = size 445 195, class:^(Zotero)$,title:^(New Collection)$ | ||
60 | |||
61 | # Thunar | ||
62 | windowrulev2 = float, class:^(Thunar)$,title:^(File Operation Progress)$ | ||
63 | windowrulev2 = noinitialfocus, class:^(Thunar)$,title:^(File Operation Progress)$ | ||
64 | windowrulev2 = size 505 100, class:^(Thunar)$,title:^(File Operation Progress)$ | ||
65 | |||
66 | # Spotify | ||
67 | windowrulev2 = workspace name:music silent, class:^(Spotify)$ | ||
diff --git a/.config/hypr/hyprland.conf b/.config/hypr/hyprland.conf new file mode 100644 index 0000000..be97aec --- /dev/null +++ b/.config/hypr/hyprland.conf | |||
@@ -0,0 +1,122 @@ | |||
1 | # hyprland config | ||
2 | # https://wiki.hyprland.org/ | ||
3 | |||
4 | source = ~/.config/hypr/conf/monitor.conf | ||
5 | |||
6 | source = ~/.config/hypr/conf/autostart.conf | ||
7 | |||
8 | source = ~/.config/hypr/conf/keybinds.conf | ||
9 | |||
10 | source = ~/.config/hypr/conf/sound_brightness_notifications.conf | ||
11 | |||
12 | source = ~/.config/hypr/conf/windowrules.conf | ||
13 | |||
14 | # Some default env vars. | ||
15 | env = GDK_BACKEND,wayland,x11,* | ||
16 | env = QT_QPA_PLATFORM,wayland;xcb | ||
17 | env = CLUTTER_BACKEND,wayland | ||
18 | env = XDG_CURRENT_DESKTOP,Hyprland | ||
19 | env = XDG_SESSION_TYPE,wayland | ||
20 | env = XDG_SESSION_DESKTOP,Hyprland | ||
21 | |||
22 | env = QT_AUTO_SCREEN_SCALE_FACTOR,1 - (From the Qt documentation) enables automatic scaling, based on the monitor’s pixel density | ||
23 | env = QT_QPA_PLATFORM,wayland;xcb - Tell Qt applications to use the Wayland backend, and fall back to x11 if Wayland is unavailable | ||
24 | env = QT_WAYLAND_DISABLE_WINDOWDECORATION,1 - Disables window decorations on Qt applications | ||
25 | env = QT_QPA_PLATFORMTHEME,qt5ct - Tells Qt based applications to pick your theme from qt5ct, use with Kvantum. | ||
26 | |||
27 | env = XCURSOR_SIZE,24 | ||
28 | env = QT_QPA_PLATFORMTHEME,qt6ct # change to qt6ct if you have that | ||
29 | env = SEMESTER_THEME,you got this | ||
30 | |||
31 | # For all categories, see https://wiki.hyprland.org/Configuring/Variables/ | ||
32 | input { | ||
33 | kb_layout = us | ||
34 | kb_variant = colemak | ||
35 | kb_model = | ||
36 | kb_options = | ||
37 | kb_rules = | ||
38 | numlock_by_default = true | ||
39 | |||
40 | follow_mouse = 1 | ||
41 | |||
42 | touchpad { | ||
43 | natural_scroll = true | ||
44 | } | ||
45 | |||
46 | sensitivity = 0 # -1.0 - 1.0, 0 means no modification. | ||
47 | } | ||
48 | |||
49 | general { | ||
50 | # See https://wiki.hyprland.org/Configuring/Variables/ | ||
51 | |||
52 | gaps_in = 3 | ||
53 | gaps_out = 6 | ||
54 | border_size = 2 | ||
55 | col.active_border = rgba(33ccffee) rgba(00ff99ee) 45deg | ||
56 | col.inactive_border = rgba(595959aa) | ||
57 | |||
58 | layout = dwindle | ||
59 | |||
60 | # Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on | ||
61 | allow_tearing = false | ||
62 | } | ||
63 | |||
64 | decoration { | ||
65 | # See https://wiki.hyprland.org/Configuring/Variables/ | ||
66 | |||
67 | rounding = 0 | ||
68 | |||
69 | blur { | ||
70 | enabled = true | ||
71 | size = 20 | ||
72 | passes = 1 | ||
73 | } | ||
74 | |||
75 | drop_shadow = yes | ||
76 | shadow_range = 4 | ||
77 | shadow_render_power = 3 | ||
78 | col.shadow = rgba(1a1a1aee) | ||
79 | } | ||
80 | |||
81 | animations { | ||
82 | enabled = yes | ||
83 | |||
84 | # Some default animations, see https://wiki.hyprland.org/Configuring/Animations/ | ||
85 | |||
86 | bezier = myBezier, 0.05, 0.9, 0.1, 1.05 | ||
87 | |||
88 | animation = windows, 1, 7, myBezier | ||
89 | animation = windowsOut, 1, 7, default, popin 80% | ||
90 | animation = border, 1, 10, default | ||
91 | animation = borderangle, 1, 8, default | ||
92 | animation = fade, 1, 7, default | ||
93 | animation = workspaces, 1, 6, default | ||
94 | } | ||
95 | |||
96 | dwindle { | ||
97 | # See https://wiki.hyprland.org/Configuring/Dwindle-Layout/ | ||
98 | pseudotile = yes # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below | ||
99 | preserve_split = yes # you probably want this | ||
100 | } | ||
101 | |||
102 | master { | ||
103 | # See https://wiki.hyprland.org/Configuring/Master-Layout/ | ||
104 | new_status = master | ||
105 | } | ||
106 | |||
107 | gestures { | ||
108 | # See https://wiki.hyprland.org/Configuring/Variables/ | ||
109 | workspace_swipe = on | ||
110 | } | ||
111 | |||
112 | misc { | ||
113 | # See https://wiki.hyprland.org/Configuring/Variables/ | ||
114 | force_default_wallpaper = 0 # Set to 0 or 1 to disable the anime mascot wallpapers | ||
115 | } | ||
116 | |||
117 | binds { | ||
118 | workspace_back_and_forth = true | ||
119 | } | ||
120 | |||
121 | |||
122 | exec-once=dbus-update-activation-environment --systemd WAYLAND_DISPLAY XDG_CURRENT_DESKTOP # https://gist.github.com/brunoanc/2dea6ddf6974ba4e5d26c3139ffb7580#editing-the-configuration-file | ||
diff --git a/.config/hypr/hyprlock.conf b/.config/hypr/hyprlock.conf new file mode 100644 index 0000000..9aa8ce1 --- /dev/null +++ b/.config/hypr/hyprlock.conf | |||
@@ -0,0 +1,88 @@ | |||
1 | source = $HOME/.config/hypr/mocha.conf | ||
2 | |||
3 | $accent = $mauve | ||
4 | $accentAlpha = $mauveAlpha | ||
5 | $font = Iosevka Aile | ||
6 | |||
7 | # GENERAL | ||
8 | general { | ||
9 | disable_loading_bar = true | ||
10 | hide_cursor = true | ||
11 | } | ||
12 | |||
13 | # BACKGROUND | ||
14 | background { | ||
15 | monitor = | ||
16 | path = $HOME/desk/pics/lockscreen.jpg | ||
17 | blur_passes = 0 | ||
18 | color = $base | ||
19 | } | ||
20 | |||
21 | # TIME | ||
22 | label { | ||
23 | monitor = | ||
24 | text = $TIME | ||
25 | color = $text | ||
26 | font_size = 90 | ||
27 | font_family = $font | ||
28 | position = -30, 0 | ||
29 | halign = right | ||
30 | valign = top | ||
31 | } | ||
32 | |||
33 | # DATE | ||
34 | label { | ||
35 | monitor = | ||
36 | text = cmd[update:43200000] date +"%A, %d %B %Y" | ||
37 | color = $text | ||
38 | font_size = 25 | ||
39 | font_family = $font | ||
40 | position = -30, -150 | ||
41 | halign = right | ||
42 | valign = top | ||
43 | } | ||
44 | |||
45 | # USER AVATAR | ||
46 | image { | ||
47 | monitor = | ||
48 | path = $HOME/desk/pics/big_cat_hi.jpeg | ||
49 | size = 100 | ||
50 | border_color = $accent | ||
51 | position = 0, 75 | ||
52 | halign = center | ||
53 | valign = center | ||
54 | } | ||
55 | |||
56 | # INPUT FIELD | ||
57 | input-field { | ||
58 | monitor = | ||
59 | size = 300, 60 | ||
60 | outline_thickness = 4 | ||
61 | dots_size = 0.2 | ||
62 | dots_spacing = 0.2 | ||
63 | dots_center = true | ||
64 | outer_color = $accent | ||
65 | inner_color = $surface0 | ||
66 | font_color = $text | ||
67 | fade_on_empty = false | ||
68 | placeholder_text = <span foreground="##$textAlpha"><i> logged in as </i><span foreground="##$accentAlpha">$USER</span></span> | ||
69 | hide_input = false | ||
70 | check_color = $accent | ||
71 | fail_color = $red | ||
72 | fail_text = <i>$FAIL <b>($ATTEMPTS)</b></i> | ||
73 | capslock_color = $yellow | ||
74 | position = 0, -47 | ||
75 | halign = center | ||
76 | valign = center | ||
77 | } | ||
78 | |||
79 | label { | ||
80 | monitor = | ||
81 | text = no place like home | ||
82 | color = $text_color | ||
83 | font_size = 20 | ||
84 | font_family = $font_family | ||
85 | position = 30, -30 | ||
86 | halign = left | ||
87 | valign = top | ||
88 | } | ||
diff --git a/.config/hypr/hyprpaper.conf b/.config/hypr/hyprpaper.conf new file mode 100644 index 0000000..dd3aa91 --- /dev/null +++ b/.config/hypr/hyprpaper.conf | |||
@@ -0,0 +1,5 @@ | |||
1 | preload = $HOME/desk/pics/vodka_fareler.jpg | ||
2 | preload = /home/yigit/desk/pics/lightcircle.jpg | ||
3 | wallpaper = eDP-1,$HOME/desk/pics/vodka_fareler.jpg | ||
4 | wallpaper = HDMI-A-1,$HOME/desk/pics/lightcircle.jpg | ||
5 | splash = false | ||
diff --git a/.config/hypr/hyprshade.toml b/.config/hypr/hyprshade.toml new file mode 100644 index 0000000..c8024e3 --- /dev/null +++ b/.config/hypr/hyprshade.toml | |||
@@ -0,0 +1,4 @@ | |||
1 | [[shades]] | ||
2 | name = "blue-light-filter" | ||
3 | start_time = 19:00:00 | ||
4 | end_time = 06:00:00 | ||
diff --git a/.config/hypr/mocha.conf b/.config/hypr/mocha.conf new file mode 100644 index 0000000..2b80922 --- /dev/null +++ b/.config/hypr/mocha.conf | |||
@@ -0,0 +1,77 @@ | |||
1 | $rosewater = rgb(f5e0dc) | ||
2 | $rosewaterAlpha = f5e0dc | ||
3 | |||
4 | $flamingo = rgb(f2cdcd) | ||
5 | $flamingoAlpha = f2cdcd | ||
6 | |||
7 | $pink = rgb(f5c2e7) | ||
8 | $pinkAlpha = f5c2e7 | ||
9 | |||
10 | $mauve = rgb(cba6f7) | ||
11 | $mauveAlpha = cba6f7 | ||
12 | |||
13 | $red = rgb(f38ba8) | ||
14 | $redAlpha = f38ba8 | ||
15 | |||
16 | $maroon = rgb(eba0ac) | ||
17 | $maroonAlpha = eba0ac | ||
18 | |||
19 | $peach = rgb(fab387) | ||
20 | $peachAlpha = fab387 | ||
21 | |||
22 | $yellow = rgb(f9e2af) | ||
23 | $yellowAlpha = f9e2af | ||
24 | |||
25 | $green = rgb(a6e3a1) | ||
26 | $greenAlpha = a6e3a1 | ||
27 | |||
28 | $teal = rgb(94e2d5) | ||
29 | $tealAlpha = 94e2d5 | ||
30 | |||
31 | $sky = rgb(89dceb) | ||
32 | $skyAlpha = 89dceb | ||
33 | |||
34 | $sapphire = rgb(74c7ec) | ||
35 | $sapphireAlpha = 74c7ec | ||
36 | |||
37 | $blue = rgb(89b4fa) | ||
38 | $blueAlpha = 89b4fa | ||
39 | |||
40 | $lavender = rgb(b4befe) | ||
41 | $lavenderAlpha = b4befe | ||
42 | |||
43 | $text = rgb(cdd6f4) | ||
44 | $textAlpha = cdd6f4 | ||
45 | |||
46 | $subtext1 = rgb(bac2de) | ||
47 | $subtext1Alpha = bac2de | ||
48 | |||
49 | $subtext0 = rgb(a6adc8) | ||
50 | $subtext0Alpha = a6adc8 | ||
51 | |||
52 | $overlay2 = rgb(9399b2) | ||
53 | $overlay2Alpha = 9399b2 | ||
54 | |||
55 | $overlay1 = rgb(7f849c) | ||
56 | $overlay1Alpha = 7f849c | ||
57 | |||
58 | $overlay0 = rgb(6c7086) | ||
59 | $overlay0Alpha = 6c7086 | ||
60 | |||
61 | $surface2 = rgb(585b70) | ||
62 | $surface2Alpha = 585b70 | ||
63 | |||
64 | $surface1 = rgb(45475a) | ||
65 | $surface1Alpha = 45475a | ||
66 | |||
67 | $surface0 = rgb(313244) | ||
68 | $surface0Alpha = 313244 | ||
69 | |||
70 | $base = rgb(1e1e2e) | ||
71 | $baseAlpha = 1e1e2e | ||
72 | |||
73 | $mantle = rgb(181825) | ||
74 | $mantleAlpha = 181825 | ||
75 | |||
76 | $crust = rgb(11111b) | ||
77 | $crustAlpha = 11111b | ||
diff --git a/.config/hypr/shaders/chromatic_abberation.frag b/.config/hypr/shaders/chromatic_abberation.frag new file mode 100644 index 0000000..5389241 --- /dev/null +++ b/.config/hypr/shaders/chromatic_abberation.frag | |||
@@ -0,0 +1,24 @@ | |||
1 | // vim: set ft=glsl: | ||
2 | |||
3 | precision highp float; | ||
4 | varying highp vec2 v_texcoord; | ||
5 | uniform highp sampler2D tex; | ||
6 | |||
7 | #define STRENGTH 0.0027 | ||
8 | |||
9 | void main() { | ||
10 | vec2 center = vec2(0.5, 0.5); | ||
11 | vec2 offset = (v_texcoord - center) * STRENGTH; | ||
12 | |||
13 | float rSquared = dot(offset, offset); | ||
14 | float distortion = 1.0 + 1.0 * rSquared; | ||
15 | vec2 distortedOffset = offset * distortion; | ||
16 | |||
17 | vec2 redOffset = vec2(distortedOffset.x, distortedOffset.y); | ||
18 | vec2 blueOffset = vec2(distortedOffset.x, distortedOffset.y); | ||
19 | |||
20 | vec4 redColor = texture2D(tex, v_texcoord + redOffset); | ||
21 | vec4 blueColor = texture2D(tex, v_texcoord + blueOffset); | ||
22 | |||
23 | gl_FragColor = vec4(redColor.r, texture2D(tex, v_texcoord).g, blueColor.b, 1.0); | ||
24 | } | ||
diff --git a/.config/hypr/shaders/crt.frag b/.config/hypr/shaders/crt.frag new file mode 100644 index 0000000..a37ff9f --- /dev/null +++ b/.config/hypr/shaders/crt.frag | |||
@@ -0,0 +1,511 @@ | |||
1 | #version 100 | ||
2 | precision highp float; | ||
3 | varying highp vec2 v_texcoord; | ||
4 | varying highp vec3 v_pos; | ||
5 | uniform highp sampler2D tex; | ||
6 | uniform lowp float time; | ||
7 | |||
8 | #define BORDER_COLOR vec4(vec3(0.0, 0.0, 0.0), 1.0) // black border | ||
9 | #define BORDER_RADIUS 1.0 // larger vignette radius | ||
10 | #define BORDER_SIZE 0.01 // small border size | ||
11 | #define CHROMATIC_ABERRATION_STRENGTH 0.00 | ||
12 | #define DENOISE_INTENSITY 0.0001 // | ||
13 | #define DISTORTION_AMOUNT 0.00 // moderate distortion amount | ||
14 | #define HDR_BLOOM 0.75 // bloom intensity | ||
15 | #define HDR_BRIGHTNESS 0.011 // brightness | ||
16 | #define HDR_CONTRAST 0.011 // contrast | ||
17 | #define HDR_SATURATION 1.0// saturation | ||
18 | #define LENS_DISTORTION_AMOUNT 0.0 | ||
19 | #define NOISE_THRESHOLD 0.0001 | ||
20 | #define PHOSPHOR_BLUR_AMOUNT 0.77 // Amount of blur for phosphor glow | ||
21 | #define PHOSPHOR_GLOW_AMOUNT 0.77 // Amount of phosphor glow | ||
22 | #define SAMPLING_RADIUS 0.0001 | ||
23 | #define SCANLINE_FREQUENCY 540.0 | ||
24 | #define SCANLINE_THICKNESS 0.0507 | ||
25 | #define SCANLINE_TIME time * 471.24 | ||
26 | #define SHARPNESS 0.25 | ||
27 | #define SUPERSAMPLING_SAMPLES 16.0 | ||
28 | #define VIGNETTE_RADIUS 0.0 // larger vignette radius | ||
29 | #define PI 3.14159265359 | ||
30 | #define TWOPI 6.28318530718 | ||
31 | |||
32 | vec2 applyBarrelDistortion(vec2 coord, float amt) { | ||
33 | vec2 p = coord.xy / vec2(1.0); | ||
34 | vec2 v = p * 2.0 - vec2(1.0); | ||
35 | float r = dot(v, v); | ||
36 | float k = 1.0 + pow(r, 2.0) * pow(amt, 2.0); | ||
37 | vec2 result = v * k; | ||
38 | return vec2(0.5, 0.5) + 0.5 * result.xy; | ||
39 | } | ||
40 | |||
41 | vec4 applyColorCorrection(vec4 color) { | ||
42 | color.rgb *= vec3(1.0, 0.79, 0.89); | ||
43 | return vec4(color.rgb, 1.0); | ||
44 | } | ||
45 | |||
46 | vec4 applyBorder(vec2 tc, vec4 color, float borderSize, vec4 borderColor) { | ||
47 | float dist_x = min(tc.x, 1.0 - tc.x); | ||
48 | float dist_y = min(tc.y, 1.0 - tc.y); | ||
49 | float dist = min(dist_x, dist_y) * -1.0; | ||
50 | float border = smoothstep(borderSize, 0.0, dist); | ||
51 | border += smoothstep(borderSize, 0.0, dist); | ||
52 | return mix(color, borderColor, border); | ||
53 | } | ||
54 | |||
55 | vec4 applyFakeHDR(vec4 color, float brightness, float contrast, float saturation, float bloom) { | ||
56 | color.rgb = (color.rgb - vec3(0.5)) * exp2(brightness) + vec3(0.5); | ||
57 | vec3 crtfactor = vec3(1.05, 0.92, 1.0); | ||
58 | color.rgb = pow(color.rgb, crtfactor); | ||
59 | // // NTSC | ||
60 | // vec3 lumCoeff = vec3(0.2125, 0.7154, 0.0721); | ||
61 | |||
62 | // // BT.709 | ||
63 | // vec3 lumCoeff = vec3(0.299, 0.587, 0.114); | ||
64 | |||
65 | // BT.2020 | ||
66 | vec3 lumCoeff = vec3(0.2627, 0.6780, 0.0593); | ||
67 | |||
68 | // // Warm NTSC | ||
69 | // vec3 lumCoeff = vec3(0.2125, 0.7010, 0.0865); | ||
70 | |||
71 | float luminance = dot(color.rgb, lumCoeff); | ||
72 | luminance = pow(luminance, 2.2); | ||
73 | color.rgb = mix(vec3(luminance), color.rgb, saturation); | ||
74 | color.rgb = mix(color.rgb, vec3(1.0), pow(max(0.0, luminance - 1.0 + bloom), 4.0)); | ||
75 | return color; | ||
76 | } | ||
77 | |||
78 | vec4 applyVignette(vec4 color) { | ||
79 | vec2 center = vec2(0.5, 0.5); // center of screen | ||
80 | float radius = VIGNETTE_RADIUS; // radius of vignette effect | ||
81 | float softness = 1.0; // softness of vignette effect | ||
82 | float intensity = 0.7; // intensity of vignette effect | ||
83 | vec2 offset = v_texcoord - center; // offset from center of screen | ||
84 | float distance = length(offset); // distance from center of screen | ||
85 | float alpha = smoothstep(radius, radius - radius * softness, distance) * intensity; // calculate alpha value for vignette effect | ||
86 | return mix(vec4(0.0, 0.0, 0.0, alpha), color, alpha); // mix black with color using calculated alpha value | ||
87 | } | ||
88 | |||
89 | vec4 applyPhosphorGlow(vec2 tc, vec4 color, sampler2D tex) { | ||
90 | // Calculate average color value of the texture | ||
91 | vec4 texelColor = color; | ||
92 | float averageColor = (texelColor.r + texelColor.g + texelColor.b) / 3.0; | ||
93 | |||
94 | // Determine brightness-dependent color factor | ||
95 | float factor = mix( | ||
96 | mix(0.09, | ||
97 | mix(0.005, 0.0075, (averageColor - 0.1) / 0.1), | ||
98 | step(0.01, averageColor)), 0.0005, | ||
99 | step(0.02, averageColor)); | ||
100 | // Apply phosphor glow effect | ||
101 | vec4 sum = vec4(0.0); | ||
102 | vec4 pixels[9]; | ||
103 | pixels[0] = texture2D(tex, tc - vec2(0.001, 0.001)); | ||
104 | pixels[1] = texture2D(tex, tc - vec2(0.001, 0.0)); | ||
105 | pixels[2] = texture2D(tex, tc - vec2(0.001, -0.001)); | ||
106 | pixels[3] = texture2D(tex, tc - vec2(0.0, 0.001)); | ||
107 | pixels[4] = texture2D(tex, tc); | ||
108 | pixels[5] = texture2D(tex, tc + vec2(0.001, 0.001)); | ||
109 | pixels[6] = texture2D(tex, tc + vec2(0.001, 0.0)); | ||
110 | pixels[7] = texture2D(tex, tc + vec2(0.001, -0.001)); | ||
111 | pixels[8] = texture2D(tex, tc + vec2(0.0, 0.001)); | ||
112 | |||
113 | // Perform operations on input pixels in parallel | ||
114 | sum = pixels[0] | ||
115 | + pixels[1] | ||
116 | + pixels[2] | ||
117 | + pixels[3] | ||
118 | + pixels[4] | ||
119 | + pixels[5] | ||
120 | + pixels[6] | ||
121 | + pixels[7] | ||
122 | + pixels[8]; | ||
123 | sum /= 9.0; | ||
124 | sum += texture2D(tex, tc - vec2(0.01, 0.01)) * 0.001; | ||
125 | sum += texture2D(tex, tc - vec2(0.0, 0.01)) * 0.001; | ||
126 | sum += texture2D(tex, tc - vec2(-0.01, 0.01)) * 0.001; | ||
127 | sum += texture2D(tex, tc - vec2(0.01, 0.0)) * 0.001; | ||
128 | sum += color * PHOSPHOR_BLUR_AMOUNT; | ||
129 | sum += texture2D(tex, tc - vec2(-0.01, 0.0)) * 0.001; | ||
130 | sum += texture2D(tex, tc - vec2(0.01, -0.01)) * 0.001; | ||
131 | sum += texture2D(tex, tc - vec2(0.0, -0.01)) * 0.001; | ||
132 | sum += texture2D(tex, tc - vec2(-0.01, -0.01)) * 0.001; | ||
133 | sum *= PHOSPHOR_GLOW_AMOUNT; | ||
134 | |||
135 | // Initialize sum_sum_factor to zero | ||
136 | vec4 sum_sum_factor = vec4(0.0); | ||
137 | // Compute sum_j for i = -1 | ||
138 | vec4 sum_j = vec4(0.0); | ||
139 | sum_j += texture2D(tex, tc + vec2(-1, -1) * 0.01); | ||
140 | sum_j += texture2D(tex, tc + vec2(0, -1) * 0.01); | ||
141 | sum_j += texture2D(tex, tc + vec2(1, -1) * 0.01); | ||
142 | sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01); | ||
143 | sum_j += texture2D(tex, tc + vec2(0, 0) * 0.01); | ||
144 | sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01); | ||
145 | sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01); | ||
146 | sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01); | ||
147 | sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01); | ||
148 | sum_sum_factor += sum_j * vec4(0.011); | ||
149 | |||
150 | // Compute sum_j for i = 0 | ||
151 | sum_j = vec4(0.0); | ||
152 | sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01); | ||
153 | sum_j += texture2D(tex, tc + vec2(0, 0) * 0.01); | ||
154 | sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01); | ||
155 | sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01); | ||
156 | sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01); | ||
157 | sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01); | ||
158 | sum_sum_factor += sum_j * vec4(0.011); | ||
159 | |||
160 | // Compute sum_j for i = 1 | ||
161 | sum_j = vec4(0.0); | ||
162 | sum_j += texture2D(tex, tc + vec2(-1, 0) * 0.01); | ||
163 | sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01); | ||
164 | sum_j += texture2D(tex, tc + vec2(1, 0) * 0.01); | ||
165 | sum_j += texture2D(tex, tc + vec2(-1, 1) * 0.01); | ||
166 | sum_j += texture2D(tex, tc + vec2(0, 1) * 0.01); | ||
167 | sum_j += texture2D(tex, tc + vec2(1, 1) * 0.01); | ||
168 | sum_sum_factor += sum_j * vec4(0.011); | ||
169 | color += mix(sum_sum_factor * sum_sum_factor * vec4(factor), sum, 0.5); | ||
170 | return color; | ||
171 | } | ||
172 | |||
173 | vec4 applyAdaptiveSharpen(vec2 tc, vec4 color, sampler2D tex) { | ||
174 | vec4 color_tl = texture2D(tex, tc + vec2(-1.0, -1.0) * 0.5 / 2160.0); | ||
175 | vec4 color_tr = texture2D(tex, tc + vec2(1.0, -1.0) * 0.5 / 2160.0); | ||
176 | vec4 color_bl = texture2D(tex, tc + vec2(-1.0, 1.0) * 0.5 / 2160.0); | ||
177 | vec4 color_br = texture2D(tex, tc + vec2(1.0, 1.0) * 0.5 / 2160.0); | ||
178 | float sharpness = SHARPNESS; | ||
179 | vec3 color_no_alpha = color.rgb; | ||
180 | vec3 color_tl_no_alpha = color_tl.rgb; | ||
181 | vec3 color_tr_no_alpha = color_tr.rgb; | ||
182 | vec3 color_bl_no_alpha = color_bl.rgb; | ||
183 | vec3 color_br_no_alpha = color_br.rgb; | ||
184 | float delta = (dot(color_no_alpha, vec3(0.333333)) + dot(color_tl_no_alpha, vec3(0.333333)) + dot(color_tr_no_alpha, vec3(0.333333)) + dot(color_bl_no_alpha, vec3(0.333333)) + dot(color_br_no_alpha, vec3(0.333333))) * 0.2 - dot(color_no_alpha, vec3(0.333333)); | ||
185 | vec3 sharp_color_no_alpha = color_no_alpha + min(vec3(0.0), vec3(delta * sharpness)); | ||
186 | vec4 sharp_color = vec4(sharp_color_no_alpha, color.a); | ||
187 | return sharp_color; | ||
188 | } | ||
189 | |||
190 | vec4 applyScanlines(vec2 tc, vec4 color) { | ||
191 | float scanline = (cos(tc.y * SCANLINE_FREQUENCY + SCANLINE_TIME) * | ||
192 | sin(tc.y * SCANLINE_FREQUENCY + SCANLINE_TIME)) * SCANLINE_THICKNESS; | ||
193 | float alpha = clamp(1.0 - abs(scanline), 0.0, 1.0); | ||
194 | return vec4(color.rgb * alpha, color.a); | ||
195 | } | ||
196 | |||
197 | vec4 applyChromaticAberration(vec2 uv, vec4 color) { | ||
198 | vec2 center = vec2(0.5, 0.5); // center of the screen | ||
199 | vec2 offset = (uv - center) * CHROMATIC_ABERRATION_STRENGTH; // calculate the offset from the center | ||
200 | |||
201 | // apply lens distortion | ||
202 | float rSquared = dot(offset, offset); | ||
203 | float distortion = 1.0 + LENS_DISTORTION_AMOUNT * rSquared; | ||
204 | vec2 distortedOffset = offset * distortion; | ||
205 | |||
206 | // apply chromatic aberration | ||
207 | vec2 redOffset = vec2(distortedOffset.x * 1.00, distortedOffset.y * 1.00); | ||
208 | vec2 blueOffset = vec2(distortedOffset.x * 1.00, distortedOffset.y * 1.00); | ||
209 | |||
210 | vec4 redColor = texture2D(tex, uv + redOffset); | ||
211 | vec4 blueColor = texture2D(tex, uv + blueOffset); | ||
212 | |||
213 | vec4 result = vec4(redColor.r, color.g, blueColor.b, color.a); | ||
214 | |||
215 | return result; | ||
216 | } | ||
217 | |||
218 | vec4 reduceGlare(vec4 color) { | ||
219 | // Calculate the intensity of the color by taking the average of the RGB components | ||
220 | float intensity = (color.r + color.g + color.b) / 3.0; | ||
221 | // Set the maximum intensity that can be considered for glare | ||
222 | float maxIntensity = 0.98; | ||
223 | // Use smoothstep to create a smooth transition from no glare to full glare | ||
224 | // based on the intensity of the color and the maximum intensity | ||
225 | float glareIntensity = smoothstep(maxIntensity - 0.02, maxIntensity, intensity); | ||
226 | // Set the amount of glare to apply to the color | ||
227 | float glareAmount = 0.02; | ||
228 | // Mix the original color with the reduced color that has glare applied to it | ||
229 | vec3 reducedColor = mix(color.rgb, vec3(glareIntensity), glareAmount); | ||
230 | // Return the reduced color with the original alpha value | ||
231 | return vec4(reducedColor, color.a); | ||
232 | } | ||
233 | |||
234 | // Apply a fake HDR effect to the input color. | ||
235 | // Parameters: | ||
236 | // - inputColor: the color to apply the effect to. | ||
237 | // - brightness: the brightness of the image. Should be a value between 0 and 1. | ||
238 | // - contrast: the contrast of the image. Should be a value between 0 and 1. | ||
239 | // - saturation: the saturation of the image. Should be a value between 0 and 2. | ||
240 | // - bloom: the intensity of the bloom effect. Should be a value between 0 and 1. | ||
241 | vec4 applyFakeHDREffect(vec4 inputColor, float brightness, float contrast, float saturation, float bloom) { | ||
242 | const float minBrightness = 0.0; | ||
243 | const float maxBrightness = 1.0; | ||
244 | const float minContrast = 0.0; | ||
245 | const float maxContrast = 1.0; | ||
246 | const float minSaturation = 0.0; | ||
247 | const float maxSaturation = 2.0; | ||
248 | const float minBloom = 0.0; | ||
249 | const float maxBloom = 1.0; | ||
250 | |||
251 | // Check input parameters for validity | ||
252 | if (brightness < minBrightness || brightness > maxBrightness) { | ||
253 | return vec4(0.0, 0.0, 0.0, 1.0); // Return black with alpha of 1.0 to indicate error | ||
254 | } | ||
255 | if (contrast < minContrast || contrast > maxContrast) { | ||
256 | return vec4(0.0, 0.0, 0.0, 1.0); | ||
257 | } | ||
258 | if (saturation < minSaturation || saturation > maxSaturation) { | ||
259 | return vec4(0.0, 0.0, 0.0, 1.0); | ||
260 | } | ||
261 | if (bloom < minBloom || bloom > maxBloom) { | ||
262 | return vec4(0.0, 0.0, 0.0, 1.0); | ||
263 | } | ||
264 | |||
265 | // Apply brightness and contrast | ||
266 | vec3 color = inputColor.rgb; | ||
267 | color = (color - vec3(0.5)) * exp2(brightness * 10.0) + vec3(0.5); | ||
268 | color = mix(vec3(0.5), color, pow(contrast * 4.0 + 1.0, 2.0)); | ||
269 | |||
270 | // // NTSC | ||
271 | // vec3 lumCoeff = vec3(0.2125, 0.7154, 0.0721); | ||
272 | |||
273 | // // BT.709 | ||
274 | // vec3 lumCoeff = vec3(0.299, 0.587, 0.114); | ||
275 | |||
276 | // // BT.2020 | ||
277 | // vec3 lumCoeff = vec3(0.2627, 0.6780, 0.0593); | ||
278 | |||
279 | // Warm NTSC | ||
280 | vec3 lumCoeff = vec3(0.2125, 0.7010, 0.0865); | ||
281 | |||
282 | // Apply saturation | ||
283 | float luminance = dot(color, lumCoeff); | ||
284 | vec3 grey = vec3(luminance); | ||
285 | color = mix(grey, color, saturation); | ||
286 | |||
287 | // Apply bloom effect | ||
288 | float threshold = 1.0 - bloom; | ||
289 | vec3 bloomColor = max(color - threshold, vec3(0.0)); | ||
290 | bloomColor = pow(bloomColor, vec3(2.0)); | ||
291 | bloomColor = mix(vec3(0.0), bloomColor, pow(min(luminance, threshold), 4.0)); | ||
292 | color += bloomColor; | ||
293 | |||
294 | return vec4(color, inputColor.a); | ||
295 | } | ||
296 | |||
297 | vec4 bilateralFilter(sampler2D tex, vec2 uv, vec4 color, float sampleRadius, float noiseThreshold, float intensity) { | ||
298 | vec4 filteredColor = vec4(0.0); | ||
299 | float totalWeight = 0.0; | ||
300 | |||
301 | // Top-left pixel | ||
302 | vec4 sample = texture2D(tex, uv + vec2(-1.0, -1.0)); | ||
303 | float dist = length(vec2(-1.0, -1.0)); | ||
304 | float colorDist = length(sample - color); | ||
305 | float weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
306 | filteredColor += sample * weight; | ||
307 | totalWeight += weight; | ||
308 | |||
309 | // Top pixel | ||
310 | sample = texture2D(tex, uv + vec2(0.0, -1.0)); | ||
311 | dist = length(vec2(0.0, -1.0)); | ||
312 | colorDist = length(sample - color); | ||
313 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
314 | filteredColor += sample * weight; | ||
315 | totalWeight += weight; | ||
316 | |||
317 | // Top-right pixel | ||
318 | sample = texture2D(tex, uv + vec2(1.0, -1.0)); | ||
319 | dist = length(vec2(1.0, -1.0)); | ||
320 | colorDist = length(sample - color); | ||
321 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
322 | filteredColor += sample * weight; | ||
323 | totalWeight += weight; | ||
324 | |||
325 | // Left pixel | ||
326 | sample = texture2D(tex, uv + vec2(-1.0, 0.0)); | ||
327 | dist = length(vec2(-1.0, 0.0)); | ||
328 | colorDist = length(sample - color); | ||
329 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
330 | filteredColor += sample * weight; | ||
331 | totalWeight += weight; | ||
332 | |||
333 | // Center pixel | ||
334 | sample = texture2D(tex, uv); | ||
335 | dist = 0.0; | ||
336 | colorDist = length(sample - color); | ||
337 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
338 | filteredColor += sample * weight; | ||
339 | totalWeight += weight; | ||
340 | |||
341 | // Right pixel | ||
342 | sample = texture2D(tex, uv + vec2(1.0, 0.0)); | ||
343 | dist = length(vec2(1.0, 0.0)); | ||
344 | colorDist = length(sample - color); | ||
345 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
346 | filteredColor += sample * weight; | ||
347 | totalWeight += weight; | ||
348 | |||
349 | // Bottom-left pixel | ||
350 | sample = texture2D(tex, uv + vec2(-1.0, 1.0)); | ||
351 | dist = length(vec2(-1.0, 1.0)); | ||
352 | colorDist = length(sample - color); | ||
353 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
354 | filteredColor += sample * weight; | ||
355 | totalWeight += weight; | ||
356 | |||
357 | // Bottom pixel | ||
358 | sample = texture2D(tex, uv + vec2(0.0, sampleRadius)); | ||
359 | dist = length(vec2(0.0, sampleRadius)); | ||
360 | colorDist = length(sample - color); | ||
361 | weight = exp(-0.5 * (dist * dist + colorDist * colorDist * intensity) / (sampleRadius * sampleRadius)); | ||
362 | filteredColor += sample * weight; | ||
363 | totalWeight += weight; | ||
364 | |||
365 | filteredColor /= totalWeight; | ||
366 | return mix(color, filteredColor, step(noiseThreshold, length(filteredColor - color))); | ||
367 | } | ||
368 | |||
369 | vec4 supersample(sampler2D tex, vec2 uv, float sampleRadius, float noiseThreshold, float intensity) { | ||
370 | float radiusSq = sampleRadius * sampleRadius; | ||
371 | vec2 poissonDisk; | ||
372 | vec4 color = vec4(0.0); | ||
373 | |||
374 | float r1_0 = sqrt(0.0 / 16.0); | ||
375 | float r2_0 = fract(1.0 / 3.0); | ||
376 | float theta_0 = TWOPI * r2_0; | ||
377 | poissonDisk = vec2(r1_0 * cos(theta_0), r1_0 * sin(theta_0)); | ||
378 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
379 | |||
380 | float r1_1 = sqrt(1.0 / 16.0); | ||
381 | float r2_1 = fract(2.0 / 3.0); | ||
382 | float theta_1 = TWOPI * r2_1; | ||
383 | poissonDisk = vec2(r1_1 * cos(theta_1), r1_1 * sin(theta_1)); | ||
384 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
385 | |||
386 | float r1_2 = sqrt(2.0 / 16.0); | ||
387 | float r2_2 = fract(3.0 / 3.0); | ||
388 | float theta_2 = TWOPI * r2_2; | ||
389 | poissonDisk = vec2(r1_2 * cos(theta_2), r1_2 * sin(theta_2)); | ||
390 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
391 | |||
392 | float r1_3 = sqrt(3.0 / 16.0); | ||
393 | float r2_3 = fract(4.0 / 3.0); | ||
394 | float theta_3 = TWOPI * r2_3; | ||
395 | poissonDisk = vec2(r1_3 * cos(theta_3), r1_3 * sin(theta_3)); | ||
396 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
397 | |||
398 | float r1_4 = sqrt(4.0 / 16.0); | ||
399 | float r2_4 = fract(5.0 / 3.0); | ||
400 | float theta_4 = TWOPI * r2_4; | ||
401 | poissonDisk = vec2(r1_4 * cos(theta_4), r1_4 * sin(theta_4)); | ||
402 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
403 | |||
404 | float r1_5 = sqrt(5.0 / 16.0); | ||
405 | float r2_5 = fract(6.0 / 3.0); | ||
406 | float theta_5 = TWOPI * r2_5; | ||
407 | poissonDisk = vec2(r1_5 * cos(theta_5), r1_5 * sin(theta_5)); | ||
408 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
409 | |||
410 | float r1_6 = sqrt(6.0 / 16.0); | ||
411 | float r2_6 = fract(7.0 / 3.0); | ||
412 | float theta_6 = TWOPI * r2_6; | ||
413 | poissonDisk = vec2(r1_6 * cos(theta_6), r1_6 * sin(theta_6)); | ||
414 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
415 | |||
416 | float r1_7 = sqrt(7.0 / 16.0); | ||
417 | float r2_7 = fract(8.0 / 3.0); | ||
418 | float theta_7 = TWOPI * r2_7; | ||
419 | poissonDisk = vec2(r1_7 * cos(theta_7), r1_7 * sin(theta_7)); | ||
420 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
421 | |||
422 | float r1_8 = sqrt(8.0 / 16.0); | ||
423 | float r2_8 = fract(9.0 / 3.0); | ||
424 | float theta_8 = TWOPI * r2_8; | ||
425 | poissonDisk = vec2(r1_8 * cos(theta_8), r1_8 * sin(theta_8)); | ||
426 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
427 | |||
428 | float r1_9 = sqrt(9.0 / 16.0); | ||
429 | float r2_9 = fract(10.0 / 3.0); | ||
430 | float theta_9 = TWOPI * r2_9; | ||
431 | poissonDisk = vec2(r1_9 * cos(theta_9), r1_9 * sin(theta_9)); | ||
432 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
433 | |||
434 | float r1_10 = sqrt(10.0 / 16.0); | ||
435 | float r2_10 = fract(11.0 / 3.0); | ||
436 | float theta_10 = TWOPI * r2_10; | ||
437 | poissonDisk = vec2(r1_10 * cos(theta_10), r1_10 * sin(theta_10)); | ||
438 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
439 | |||
440 | float r1_11 = sqrt(11.0 / 16.0); | ||
441 | float r2_11 = fract(12.0 / 3.0); | ||
442 | float theta_11 = TWOPI * r2_11; | ||
443 | poissonDisk = vec2(r1_11 * cos(theta_11), r1_11 * sin(theta_11)); | ||
444 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
445 | |||
446 | float r1_12 = sqrt(12.0 / 16.0); | ||
447 | float r2_12 = fract(13.0 / 3.0); | ||
448 | float theta_12 = TWOPI * r2_12; | ||
449 | poissonDisk = vec2(r1_12 * cos(theta_12), r1_12 * sin(theta_12)); | ||
450 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
451 | |||
452 | float r1_13 = sqrt(13.0 / 16.0); | ||
453 | float r2_13 = fract(14.0 / 3.0); | ||
454 | float theta_13 = TWOPI * r2_13; | ||
455 | poissonDisk = vec2(r1_13 * cos(theta_13), r1_13 * sin(theta_13)); | ||
456 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
457 | |||
458 | float r1_14 = sqrt(14.0 / 16.0); | ||
459 | float r2_14 = fract(15.0 / 3.0); | ||
460 | float theta_14 = TWOPI * r2_14; | ||
461 | poissonDisk = vec2(r1_14 * cos(theta_14), r1_14 * sin(theta_14)); | ||
462 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
463 | |||
464 | float r1_15 = sqrt(15.0 / 16.0); | ||
465 | float r2_15 = fract(16.0 / 3.0); | ||
466 | float theta_15 = TWOPI * r2_15; | ||
467 | poissonDisk = vec2(r1_15 * cos(theta_15), r1_15 * sin(theta_15)); | ||
468 | color += texture2D(tex, uv + poissonDisk * sampleRadius); | ||
469 | |||
470 | return bilateralFilter(tex, uv, color, sampleRadius, noiseThreshold, intensity); | ||
471 | } | ||
472 | void main() { | ||
473 | vec2 tc_no_dist = v_texcoord; | ||
474 | |||
475 | vec2 tc = applyBarrelDistortion(tc_no_dist, DISTORTION_AMOUNT); | ||
476 | |||
477 | // [-1, 1] | ||
478 | vec2 tc_no_dist_symmetric = tc_no_dist * 2.0 - 1.0; | ||
479 | |||
480 | // [0,1] | ||
481 | vec2 tc_no_dist_normalized = (tc_no_dist_symmetric + 1.0) / 2.0; | ||
482 | |||
483 | // vec4 color = texture2D(tex, tc); | ||
484 | vec4 color = supersample(tex, tc, SAMPLING_RADIUS, NOISE_THRESHOLD, DENOISE_INTENSITY); | ||
485 | |||
486 | color = applyAdaptiveSharpen(tc, color, tex); | ||
487 | |||
488 | color = applyPhosphorGlow(tc, color, tex); | ||
489 | |||
490 | color = reduceGlare(color); | ||
491 | |||
492 | color = mix(applyFakeHDREffect(color, HDR_BRIGHTNESS, HDR_CONTRAST, HDR_SATURATION, HDR_BLOOM), color, 0.5); | ||
493 | |||
494 | color = applyColorCorrection(color); | ||
495 | |||
496 | color /= SUPERSAMPLING_SAMPLES; | ||
497 | |||
498 | color = mix(applyChromaticAberration(tc, color), color, 0.25); | ||
499 | |||
500 | color = mix(color, applyVignette(color), 0.37); | ||
501 | |||
502 | color = applyBorder(tc_no_dist_normalized, color, 1.0 - BORDER_SIZE * BORDER_RADIUS, BORDER_COLOR); | ||
503 | |||
504 | color = mix(applyBorder(tc, color, BORDER_SIZE, BORDER_COLOR), color, 0.05); | ||
505 | |||
506 | color = applyScanlines(tc, color); | ||
507 | |||
508 | gl_FragColor = color; | ||
509 | gl_FragColor.a = 1.0; | ||
510 | } | ||
511 | |||
diff --git a/.config/hypr/shaders/drugs.frag b/.config/hypr/shaders/drugs.frag new file mode 100644 index 0000000..1190ed0 --- /dev/null +++ b/.config/hypr/shaders/drugs.frag | |||
@@ -0,0 +1,42 @@ | |||
1 | |||
2 | precision highp float; | ||
3 | varying vec2 v_texcoord; | ||
4 | uniform sampler2D tex; | ||
5 | uniform float time; | ||
6 | |||
7 | void warpco(inout vec2 tc) { | ||
8 | tc -= 0.5; | ||
9 | tc *= length(tc) * 2.0; | ||
10 | tc += 0.5; | ||
11 | } | ||
12 | |||
13 | float rand1d(float seed) { | ||
14 | return sin(seed*1454.0); | ||
15 | } | ||
16 | |||
17 | float rand2d(vec2 co) | ||
18 | { | ||
19 | return fract(sin(dot(co.xy, vec2(12.9898,78.233))) * 43758.5453); | ||
20 | } | ||
21 | |||
22 | vec3 rgb(in vec2 tc, float freq, float amp, inout vec4 centre) { | ||
23 | vec2 off = vec2(1.0/800.0, 0.0) * sin(tc.t * freq + time) * amp; | ||
24 | vec2 off2 = vec2(1.0/800.0, 0.0) * sin(tc.t * freq - time * 1.5) * amp; | ||
25 | centre = texture2D(tex, tc); | ||
26 | return vec3(texture2D(tex, tc-off).r, centre.g, texture2D(tex, tc+off2).b); | ||
27 | } | ||
28 | |||
29 | void main() { | ||
30 | // vec2 px = 1.0 / textureSize(tex, 0).st; | ||
31 | vec2 tc = v_texcoord; | ||
32 | warpco(tc); | ||
33 | tc = mix(v_texcoord, tc, sin(time * 2.0)*0.07); | ||
34 | tc.x += rand2d(floor(tc * 20.0 + floor(time * 2.5))) * 0.01; | ||
35 | tc.x += rand1d(floor(tc.x * 40.0)) * 0.005 * rand1d(time * 0.001); | ||
36 | tc.y += sin(tc.x + time) * 0.02; | ||
37 | vec4 centre; | ||
38 | vec3 bent = rgb(tc, 100.0, 5.0, centre); | ||
39 | vec3 col = mix(centre.rgb, bent, sin(time)); | ||
40 | gl_FragColor = vec4(col, centre.a); | ||
41 | // gl_FragColor = vec4(texture2D(tex, v_texcoord)); | ||
42 | } \ No newline at end of file | ||
diff --git a/.config/hypr/shaders/extradark.frag b/.config/hypr/shaders/extradark.frag new file mode 100644 index 0000000..089ee81 --- /dev/null +++ b/.config/hypr/shaders/extradark.frag | |||
@@ -0,0 +1,21 @@ | |||
1 | // vim: set ft=glsl: | ||
2 | // blue light filter shader | ||
3 | // values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux | ||
4 | |||
5 | precision mediump float; | ||
6 | varying vec2 v_texcoord; | ||
7 | uniform sampler2D tex; | ||
8 | |||
9 | void main() { | ||
10 | |||
11 | vec4 pixColor = texture2D(tex, v_texcoord); | ||
12 | |||
13 | // red | ||
14 | pixColor[0] *= 0.7; | ||
15 | // green | ||
16 | pixColor[1] *= 0.6; | ||
17 | // blue | ||
18 | pixColor[2] *= 0.5; | ||
19 | |||
20 | gl_FragColor = pixColor; | ||
21 | } | ||
diff --git a/.config/hypr/shaders/invert.frag b/.config/hypr/shaders/invert.frag new file mode 100644 index 0000000..864f718 --- /dev/null +++ b/.config/hypr/shaders/invert.frag | |||
@@ -0,0 +1,13 @@ | |||
1 | // vim: set ft=glsl: | ||
2 | // blue light filter shader | ||
3 | // values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux | ||
4 | |||
5 | precision mediump float; | ||
6 | varying vec2 v_texcoord; | ||
7 | uniform sampler2D tex; | ||
8 | |||
9 | void main() { | ||
10 | vec4 pixColor = texture2D(tex, v_texcoord); | ||
11 | pixColor.rgb = 1.0 - pixColor.rgb; | ||
12 | gl_FragColor = pixColor; | ||
13 | } \ No newline at end of file | ||
diff --git a/.config/hypr/shaders/solarized.frag b/.config/hypr/shaders/solarized.frag new file mode 100644 index 0000000..1c37f2c --- /dev/null +++ b/.config/hypr/shaders/solarized.frag | |||
@@ -0,0 +1,41 @@ | |||
1 | // -*- mode:c -*- | ||
2 | precision lowp float; | ||
3 | varying vec2 v_texcoord; | ||
4 | uniform sampler2D tex; | ||
5 | |||
6 | float distanceSquared(vec3 pixColor, vec3 solarizedColor) { | ||
7 | vec3 distanceVector = pixColor - solarizedColor; | ||
8 | return dot(distanceVector, distanceVector); | ||
9 | } | ||
10 | |||
11 | void main() { | ||
12 | vec3 solarized[16]; | ||
13 | solarized[0] = vec3(0.,0.169,0.212); | ||
14 | solarized[1] = vec3(0.027,0.212,0.259); | ||
15 | solarized[2] = vec3(0.345,0.431,0.459); | ||
16 | solarized[3] = vec3(0.396,0.482,0.514); | ||
17 | solarized[4] = vec3(0.514,0.58,0.588); | ||
18 | solarized[5] = vec3(0.576,0.631,0.631); | ||
19 | solarized[6] = vec3(0.933,0.91,0.835); | ||
20 | solarized[7] = vec3(0.992,0.965,0.89); | ||
21 | solarized[8] = vec3(0.71,0.537,0.); | ||
22 | solarized[9] = vec3(0.796,0.294,0.086); | ||
23 | solarized[10] = vec3(0.863,0.196,0.184); | ||
24 | solarized[11] = vec3(0.827,0.212,0.51); | ||
25 | solarized[12] = vec3(0.424,0.443,0.769); | ||
26 | solarized[13] = vec3(0.149,0.545,0.824); | ||
27 | solarized[14] = vec3(0.165,0.631,0.596); | ||
28 | solarized[15] = vec3(0.522,0.6,0.); | ||
29 | |||
30 | vec3 pixColor = vec3(texture2D(tex, v_texcoord)); | ||
31 | int closest = 0; | ||
32 | float closestDistanceSquared = distanceSquared(pixColor, solarized[0]); | ||
33 | for (int i = 1; i < 15; i++) { | ||
34 | float newDistanceSquared = distanceSquared(pixColor, solarized[i]); | ||
35 | if (newDistanceSquared < closestDistanceSquared) { | ||
36 | closest = i; | ||
37 | closestDistanceSquared = newDistanceSquared; | ||
38 | } | ||
39 | } | ||
40 | gl_FragColor = vec4(solarized[closest], 1.); | ||
41 | } | ||