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use chrono::NaiveDateTime;
use parking_lot::RwLock;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::sync::Arc;
// use crate::validators;
// In memory data structure
// Two approaches here
// 1. Db is a type
// pub type Db = Arc<RwLock<Vec<Ledger>>>;
// Ledger is a struct, we wrap the ledger with arc + mutex in ledger()
// to access transactions we need to unwrap blocks as well, vice versa
//
// 2. Db is a struct, attributes are wrapped
// we can offload ::new() to it's member method
// blocks and transactions are accessible separately, which is the biggest pro
/// Creates a new database
pub fn create_database() -> Db {
Db::new()
}
#[derive(Debug, Clone)]
pub struct Db {
// heh. also https://doc.rust-lang.org/std/collections/struct.LinkedList.html says Vec is generally faster
pub blockchain: Arc<RwLock<Vec<Block>>>,
// every proposer can have _one_ pending transaction, a way to enforce this, String is proposer identifier
pub pending_transactions: Arc<RwLock<HashMap<String, Transaction>>>,
}
impl Db {
fn new() -> Self {
Db {
blockchain: Arc::new(RwLock::new(Vec::new())),
pending_transactions: Arc::new(RwLock::new(HashMap::new())),
}
}
}
/// A transaction between `source` and `target` that moves `amount`
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
pub struct Transaction {
pub source: String,
pub target: String,
pub amount: i32,
pub timestamp: NaiveDateTime,
}
/// A block that was proposed with `transaction_list` and `nonce` that made `hash` valid
#[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
pub struct Block {
pub transaction_list: Vec<String>, // hashes of the transactions (or just "source" for now)
pub nonce: i32,
pub timestamp: NaiveDateTime,
pub hash: String, // future proof'd baby
}
// pub struct Ledger {
// // heh. also https://doc.rust-lang.org/std/collections/struct.LinkedList.html says Vec is generally faster
// blockchain: Vec<Block>,
// // every proposer can have _one_ pending transaction, a way to enforce this, String is proposer identifier
// pending_transactions: HashMap<String, Transaction>,
// }
// #[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
// #[serde(rename_all = "camelCase")]
// pub struct Game {
// pub id: u64,
// pub title: String,
// #[serde(with = "validators::validate_game_rating")]
// pub rating: u8,
// pub genre: Genre,
// pub description: Option<String>,
// pub release_date: NaiveDateTime,
// }
// #[derive(Serialize, Deserialize, Debug, Clone, PartialEq)]
// #[serde(rename_all = "SCREAMING_SNAKE_CASE")]
// pub enum Genre {
// RolePlaying,
// Strategy,
// Shooter,
// }
// #[derive(Deserialize, Debug, PartialEq)]
// pub struct ListOptions {
// pub offset: Option<usize>,
// pub limit: Option<usize>,
// }
// pub fn example_db() -> Db {
// Arc::new(Mutex::new(
// vec![
// Game {
// id: 1,
// title: String::from("Dark Souls"),
// rating: 91,
// genre: Genre::RolePlaying,
// description: Some(String::from("Takes place in the fictional kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind.")),
// release_date: NaiveDate::from_ymd(2011, 9, 22).and_hms(0, 0, 0),
// },
// Game {
// id: 2,
// title: String::from("Dark Souls 2"),
// rating: 87,
// genre: Genre::RolePlaying,
// description: None,
// release_date: NaiveDate::from_ymd(2014, 3, 11).and_hms(0, 0, 0),
// },
// Game {
// id: 3,
// title: String::from("Dark Souls 3"),
// rating: 89,
// genre: Genre::RolePlaying,
// description: Some(String::from("The latest chapter in the series with its trademark sword and sorcery combat and rewarding action RPG gameplay.")),
// release_date: NaiveDate::from_ymd(2016, 3, 24).and_hms(0, 0, 0),
// },
// ]
// ))
// }
// TODO: these tests are amazing, we should write some when schema is decided upon <07-04-21, yigit> //
// #[cfg(test)]
// mod tests {
// use super::*;
// use serde_json::error::Error;
// use serde_test::{assert_tokens, Token};
// #[test]
// fn game_serialize_correctly() {
// let game = Game {
// id: 1,
// title: String::from("Test"),
// rating: 90,
// genre: Genre::Shooter,
// description: None,
// release_date: NaiveDate::from_ymd(2019, 11, 12).and_hms(0, 0, 0),
// };
// assert_tokens(
// &game,
// &[
// Token::Struct {
// name: "Game",
// len: 6,
// },
// Token::String("id"),
// Token::U64(1),
// Token::String("title"),
// Token::String("Test"),
// Token::String("rating"),
// Token::U8(90),
// Token::String("genre"),
// Token::UnitVariant {
// name: "Genre",
// variant: "SHOOTER",
// },
// Token::String("description"),
// Token::None,
// Token::String("releaseDate"),
// Token::String("2019-11-12T00:00:00"),
// Token::StructEnd,
// ],
// );
// }
// #[test]
// fn game_deserialize_correctly() {
// let data = r#"{"id":3,"title":"Another game","rating":65,"genre":"STRATEGY","description":null,"releaseDate":"2016-03-11T00:00:00"}"#;
// let game: Game = serde_json::from_str(data).unwrap();
// let expected_game = Game {
// id: 3,
// title: String::from("Another game"),
// rating: 65,
// genre: Genre::Strategy,
// description: None,
// release_date: NaiveDate::from_ymd(2016, 3, 11).and_hms(0, 0, 0),
// };
// assert_eq!(game, expected_game);
// }
// #[test]
// fn game_error_when_wrong_rating_passed() {
// let data = r#"{"id":3,"title":"Another game","rating":120,"genre":"STRATEGY","description":null,"releaseDate":"2016-03-11T00:00:00"}"#;
// let err: Error = serde_json::from_str::<Game>(data).unwrap_err();
// assert_eq!(err.is_data(), true);
// }
// #[test]
// fn genre_serialize_correctly() {
// let genre = Genre::Shooter;
// assert_tokens(
// &genre,
// &[Token::UnitVariant {
// name: "Genre",
// variant: "SHOOTER",
// }],
// );
// let genre = Genre::RolePlaying;
// assert_tokens(
// &genre,
// &[Token::UnitVariant {
// name: "Genre",
// variant: "ROLE_PLAYING",
// }],
// );
// let genre = Genre::Strategy;
// assert_tokens(
// &genre,
// &[Token::UnitVariant {
// name: "Genre",
// variant: "STRATEGY",
// }],
// );
// }
// #[test]
// fn genre_deserialize_correctly() {
// let data = r#""SHOOTER""#;
// let genre: Genre = serde_json::from_str(data).unwrap();
// let expected_genre = Genre::Shooter;
// assert_eq!(genre, expected_genre);
// let data = r#""ROLE_PLAYING""#;
// let genre: Genre = serde_json::from_str(data).unwrap();
// let expected_genre = Genre::RolePlaying;
// assert_eq!(genre, expected_genre);
// }
// #[test]
// fn genre_error_when_wrong_rating_passed() {
// let data = r#""SPORT""#;
// let err: Error = serde_json::from_str::<Genre>(data).unwrap_err();
// assert_eq!(err.is_data(), true);
// }
// }
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