1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
|
/// API handlers, the ends of each filter chain
use log::debug; // this is more useful than debug! learn how to use this
use parking_lot::RwLockUpgradableReadGuard;
use std::convert::Infallible;
use warp::{http::StatusCode, reply};
use crate::schema::{Block, Db, Transaction};
/// GET /transaction
/// Returns JSON array of transactions
/// Cannot fail
pub async fn list_transactions(db: Db) -> Result<impl warp::Reply, Infallible> {
debug!("list all transactions");
let mut result = Vec::new();
let transactions = db.pending_transactions.read();
// let transactions = transactions.clone().into_iter().collect();
for (_, value) in transactions.iter() {
result.push(value)
}
Ok(reply::with_status(reply::json(&result), StatusCode::OK))
}
/// GET /block
/// Returns JSON array of blocks
/// Cannot fail
/// Mostly around for debug purposes
pub async fn list_blocks(db: Db) -> Result<impl warp::Reply, Infallible> {
debug!("list all blocks");
let mut result = Vec::new();
let blocks = db.blockchain.read();
for block in blocks.iter() {
result.push(block);
}
Ok(reply::with_status(reply::json(&result), StatusCode::OK))
}
/// POST /transaction
/// Pushes a new transaction for pending transaction pool
/// Can reject the transaction proposal
/// TODO: when is a new transaction rejected <07-04-21, yigit> //
pub async fn propose_transaction(
new_transaction: Transaction,
db: Db,
) -> Result<impl warp::Reply, warp::Rejection> {
debug!("new transaction request {:?}", new_transaction);
// let mut transactions = db.lock().await;
let mut transactions = db.pending_transactions.write();
transactions.insert(new_transaction.source.to_owned(), new_transaction);
Ok(StatusCode::CREATED)
}
/// POST /block
/// Proposes a new block for the next round
/// Can reject the block
pub async fn propose_block(new_block: Block, db: Db) -> Result<impl warp::Reply, warp::Rejection> {
debug!("new block request {:?}", new_block);
// https://blog.logrocket.com/create-an-async-crud-web-service-in-rust-with-warp/ (this has
// error.rs, error struct, looks very clean)
let pending_transactions = db.pending_transactions.upgradable_read();
let blockchain = db.blockchain.upgradable_read();
// TODO: check 1, new_block.transaction_list from pending_transactions pool? <07-04-21, yigit> //
for transaction_hash in new_block.transaction_list.iter() {
if !pending_transactions.contains_key(transaction_hash) {
return Ok(StatusCode::BAD_REQUEST);
}
}
// TODO: check 2, block hash (\w nonce) asserts $hash_condition? <07-04-21, yigit> //
// assume it is for now
let mut blockchain = RwLockUpgradableReadGuard::upgrade(blockchain);
blockchain.push(new_block);
let mut pending_transactions = RwLockUpgradableReadGuard::upgrade(pending_transactions);
pending_transactions.clear();
Ok(StatusCode::CREATED)
}
// `GET /games`
// Returns JSON array of todos
// Allows pagination, for example: `GET /games?offset=10&limit=5`
// pub async fn list_games(options: ListOptions, db: Db) -> Result<impl Reply, Infallible> {
// debug!("list all games");
// let games = db.lock().await;
// let games: Vec<Game> = games
// .clone()
// .into_iter()
// .skip(options.offset.unwrap_or(0))
// .take(options.limit.unwrap_or(std::usize::MAX))
// .collect();
// Ok(warp::reply::json(&games))
// }
// `POST /games`
// Create new game entry with JSON body
// pub async fn create_game(new_game: Game, db: Db) -> Result<impl Reply, Infallible> {
// debug!("create new game: {:?}", new_game);
// let mut games = db.lock().await;
// match games.iter().find(|game| game.id == new_game.id) {
// Some(game) => {
// debug!("game of given id already exists: {}", game.id);
// Ok(StatusCode::BAD_REQUEST)
// }
// None => {
// games.push(new_game);
// Ok(StatusCode::CREATED)
// }
// }
// }
// `PUT /games/:id`
// pub async fn update_game(id: u64, updated_game: Game, db: Db) -> Result<impl Reply, Infallible> {
// debug!("update existing game: id={}, game={:?}", id, updated_game);
// let mut games = db.lock().await;
// match games.iter_mut().find(|game| game.id == id) {
// Some(game) => {
// *game = updated_game;
// Ok(StatusCode::OK)
// }
// None => {
// debug!("game of given id not found");
// Ok(StatusCode::NOT_FOUND)
// }
// }
// }
// `DELETE /games/:id`
// pub async fn delete_game(id: u64, db: Db) -> Result<impl Reply, Infallible> {
// debug!("delete game: id={}", id);
// let mut games = db.lock().await;
// let len = games.len();
// // Removes all games with given id
// games.retain(|game| game.id != id);
// // If games length was smaller that means specyfic game was found and removed
// let deleted = games.len() != len;
// if deleted {
// Ok(StatusCode::NO_CONTENT)
// } else {
// debug!("game of given id not found");
// Ok(StatusCode::NOT_FOUND)
// }
// }
|